Open-ended campaigns, limited-run campaigns, one-shots, West Marches games, organized play, and rotating tables.
Help build a public benchmark for campaign reliability: what keeps campaigns going, what causes them to stall, and whether DMs and players can see trouble coming.
Anonymous · 5–8 minutes · Open to DMs and players
D&D has endless advice about better prep, better encounters, better characters, and better stories.
But one basic question is rarely measured:
Do campaigns actually keep going?
This survey looks at campaign reliability: whether games continue, complete, pause, or fall apart — and what factors seem to matter most.
The goal is to create a public benchmark that helps DMs, players, creators, and communities understand what actually affects campaign longevity.
The survey covers four interconnected areas of campaign life.
Open-ended campaigns, limited-run campaigns, one-shots, West Marches games, organized play, and rotating tables.
How often groups intend to play, how often they actually play, how often sessions are cancelled, and whether games continue when someone is absent.
Online, in-person, hybrid, home games, game-store games, public venues, and virtual tabletops.
Satisfaction, campaign momentum, GM burnout, player disengagement, and how likely active campaigns are to continue.
You can take the survey if you are reporting on a D&D campaign as a:
You can report on a current campaign or a past campaign, as long as you can answer basic questions about how often it played, whether it continued or ended, and what affected its reliability.
Multiple respondents from the same campaign? That’s fine. The survey includes optional questions that help identify possible duplicate campaign reports without asking for real names.
Campaign reliability does not mean every campaign should last forever.
A six-session campaign that reaches its ending is reliable. An open-ended campaign that plays consistently for a year is reliable.
A campaign that pauses indefinitely after three sessions, loses half its players, or cancels more often than it plays may be struggling — even if everyone likes the idea of continuing.
This project looks at the difference between:
All of these outcomes are useful data. Completed and abandoned campaigns tell us just as much as active ones.
The survey does not ask for your name, your campaign’s real name, or your players’ names.
Responses will be analyzed in aggregate and used to publish a public summary of findings. Individual responses may be quoted only if they are non-identifying and useful for explaining a broader pattern.
The main survey does not require an email address. If a follow-up survey is offered later, that signup will be handled separately so contact information is not directly attached to the main response data.
You are welcome to share the survey with your community if it fits your rules and moderation policies.
The more varied the responses, the more useful the final benchmark becomes. Online games, home games, game-store tables, long-running campaigns, short arcs, abandoned campaigns, and completed campaigns are all useful.
I'm helping collect responses for the D&D Campaign Reliability Survey, a public benchmark project looking at how long campaigns last, what causes them to continue or stall, and how factors like scheduling, online/in-person play, prep burden, burnout, and group structure affect campaign longevity. It is anonymous and open to both DMs and players.
Help build a public benchmark for how long D&D campaigns actually last. Anonymous 5–8 minute survey for DMs and players.
Anyone reporting on a D&D campaign as a DM, player, or rotating/shared GM. You can report on a current campaign or a past one.
Yes. Completed, paused, and abandoned campaigns are all useful. The survey works for any campaign you can answer basic questions about.
That’s fine. The survey includes optional duplicate-control questions, including a campaign code that does not require real names or identifying information.
Yes. The main survey does not require names or email addresses. See the privacy section above for full details.
Yes. The goal is to publish a public summary of the findings. The data is being collected to benefit the community, not for private use.
About 5–8 minutes. The survey uses branching logic, so you’ll only see questions relevant to your situation.
Yes, as long as it follows that community’s rules. See the share section above for ready-to-paste copy blocks. The survey is a community research project — nothing is being sold.
This is a community survey based on self-reported responses. It is intended to identify useful patterns and directional benchmarks, not to serve as a scientific census of all D&D campaigns.
Whether your campaign is thriving, completed, paused, or long abandoned, your response helps build a clearer picture of how D&D campaigns actually survive.
Take the Survey Anonymous · 5–8 minutes · DMs and players welcome